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As a full 32-bit Windows 95 game, it has new 800圆00 resolution graphics. Return of the Incredible Machine: Contraptions was released in 2000. Return of the Incredible Machine: Contraptions The Incredible Machine Version 3.0 (1995), on some releases titled Professor Tim's Incredible Machines, contains the same levels as The Incredible Machine 2, but with an improved interface and extra features like CD music tracks. In terms of gameplay, this version provided the biggest addition to the series, and subsequent updates were basically only ports of the game to newer operating systems with updated graphics/sounds and sometimes new puzzles, but no new parts.
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It improved on the "freeform" mode, allowing players to create completely playable puzzles by defining not only the participating parts, but also the set of circumstances under which the puzzle will be considered "solved". The Incredible Machine 2 introduced new levels, an extended assortment of parts, a new interface, significantly improved graphics, sounds, and music, and two player hotseat play. The Incredible Machine and Even More Incredible Machine
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The series includes four core titles and a "Toon" spin-off, with multiple iterations published of the earliest titles:
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The engine does not use a random number generator in its physics simulation, ensuring that the results for any given machine are reproducible. Notably, the games simulate not only the physical interactions between objects but also ambient effects like varying air pressure and gravity. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. For example, mice will run towards nearby cheese. Available objects range from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice to humans, most of which have specific interactions with or reactions to other objects. The general goal of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan").
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Pushbutton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.Ī new game by Jeff Tunnell, called Contraption Maker, is the spiritual successor to the Incredible Machine series. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. All versions were published by Sierra Entertainment. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. The Incredible Machine ( TIM) is a series of video games in which players create a series of Rube Goldberg devices.
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MS-DOS, 3DO, FM Towns, Windows, Macintosh, iOS
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